Das Kleine Gespenst

2005 · Children's Game

Das Kleine Gespenst

At midnight, players explore the dark halls of Castle Eulenstein alongside a little ghost. As the town clock marks each passing hour, pictures reveal objects to find behind the castle’s closed doors. A magnetic set of keys opens the doors, and each correctly matched door earns a cannonball. The final dexterity challenge in the knights’ hall determines how many cannonballs are needed for victory. Suitable for ages 5 and up.

Players
2–4 best 2
Playing time
15 min
Age
5+
Complexity
1.2 / 5
Action / DexterityNovel-basedMemory

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Game facts (players, playing time, age, credits) from BoardGameGeek.