The Devil's Horsemen: The Mongol War Machine

2004 · Medieval

The Devil's Horsemen: The Mongol War Machine

A tactical wargame focused on 13th-century steppe warfare and mounted archery, recreating four historical engagements between Mongol tumens and various opponents across Eurasia. Players command cavalry formations, use detailed archery and cavalry mechanics, and execute maneuvers such as feigned retreats, harassing and dispersing attacks, impetuosity-driven charges, and coordinated shower-fire tactics. Units and armies are rated for their ability to perform these actions and for rallying under pressure. Scenarios model The Indus, The Kalka, Liegnitz and Ayn Jalut at map sizes ranging from half to two full mapsheets. Components include hundreds of counters, two large double-sided mapsheets, rule and scenario books, a player aid and a d10.

Players
2
Playing time
240 min
Age
12+
Complexity
3.4 / 5
WargameSimulationHexagon Grid

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Game facts (players, playing time, age, credits) from BoardGameGeek.