Dogs of War

2014 · Negotiation

Dogs of War

Players act as mercenary leaders in a fractured, steampunk-influenced renaissance realm, hiring captains and sending soldier companies to fight on behalf of six rival noble Houses. Gameplay unfolds over three rounds of shifting allegiances as players place units, contest battle outcomes, and acquire new armies, tactics, and gold. Influence with victorious Houses increases their value, while successful combats and bounties yield immediate rewards. Multiple paths to victory coexist: accumulate influence with prominent Houses, win key battles to deny opponents, or amass wealth and trophies to outscore rivals by the end of the conflict.

Players
3–5 best 5
Playing time
75 min
Age
14+
Complexity
2.6 / 5
6.9 on Ludoyafrom $41.99WargameFantasyArea Majority / InfluenceVariable Player PowersWorker Placement

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Full stats in Ludoya
165
Plays logged
329
Players
1h 56m
Average play
49
In collections
18
On wishlists
1
Pre-ordered

6.9/10

from 40 Ludoya reviews

  • Garfield2.0

    Rich get richer. Too much luck involved with the "tactical cards". Try the tactic "buy cheapest mercenaries, collect shields and victory points, but ignore completely the fighting". Ugly theme.

  • Benjamín Amorín8.0

    Very cool and unique game. In love with Paolo Mori. Majorities, treachery, interaction, really cool components, long term strategy... enjoyed!

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Game facts (players, playing time, age, credits) from BoardGameGeek.