
2014 · Negotiation
Dogs of War
Players act as mercenary leaders in a fractured, steampunk-influenced renaissance realm, hiring captains and sending soldier companies to fight on behalf of six rival noble Houses. Gameplay unfolds over three rounds of shifting allegiances as players place units, contest battle outcomes, and acquire new armies, tactics, and gold. Influence with victorious Houses increases their value, while successful combats and bounties yield immediate rewards. Multiple paths to victory coexist: accumulate influence with prominent Houses, win key battles to deny opponents, or amass wealth and trophies to outscore rivals by the end of the conflict.
- Players
- 3–5 best 5
- Playing time
- 75 min
- Age
- 14+
- Complexity
- 2.6 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 165
- Plays logged
- 329
- Players
- 1h 56m
- Average play
- 49
- In collections
- 18
- On wishlists
- 1
- Pre-ordered
6.9/10
from 40 Ludoya reviews
Garfield2.0 Rich get richer. Too much luck involved with the "tactical cards". Try the tactic "buy cheapest mercenaries, collect shields and victory points, but ignore completely the fighting". Ugly theme.
Very cool and unique game. In love with Paolo Mori. Majorities, treachery, interaction, really cool components, long term strategy... enjoyed!
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

































