
Political
Earth Siege: Arrival
Command Earth’s defenders or alien invaders in an asymmetric duel for the planet. The alien player uses psionics, cloning, hidden bases, and political manipulation to prepare a concealed invasion, while the human player balances military response, research, diplomacy, and resistance. Card-driven actions create difficult choices under resource pressure as the threat escalates toward uprisings, regional collapse, and nuclear brinkmanship. The alien seeks to establish regional dominance before time runs out; humanity must expose the enemy, rally governments, and survive long enough for the invasion to fail.
- Players
- 1–2 best 2
- Playing time
- 60–90 min
- Age
- 14+
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.