Earth Siege: Arrival

Political

Earth Siege: Arrival

Command Earth’s defenders or alien invaders in an asymmetric duel for the planet. The alien player uses psionics, cloning, hidden bases, and political manipulation to prepare a concealed invasion, while the human player balances military response, research, diplomacy, and resistance. Card-driven actions create difficult choices under resource pressure as the threat escalates toward uprisings, regional collapse, and nuclear brinkmanship. The alien seeks to establish regional dominance before time runs out; humanity must expose the enemy, rally governments, and survive long enough for the invasion to fail.

Players
1–2 best 2
Playing time
60–90 min
Age
14+
Science FictionTech Trees / Tech TracksPoint to Point MovementArea Majority / Influence

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Game facts (players, playing time, age, credits) from BoardGameGeek.