Andromeda's Edge

2024 · Fighting

Andromeda's Edge

Factions vie for control of a hazardous frontier at the rim of the Andromeda Galaxy. Players command a fledgling faction starting with a station, a few ships, and limited resources, sending ships into regions to gather resources, claim moons, or use Alliance Base actions. When ships encounter opponents or raiders, resolve combat with dice where outcomes may still yield benefits through strategic choices. Returning ships to the station lets players activate station modules to generate energy, gain resources, and perform actions. Players develop their faction by adding station modules, populating planets, and constructing developments (Observatories, Factories, Spaceports, Cities, Obelisks) while advancing five progress tracks—Science, Industry, Commerce, Civilization, and Supremacy—which influence mid-game events and final scoring.

Players
2–4 best 3
Playing time
80–160 min
Age
14+
Complexity
3.7 / 5
7.6 on Ludoyafrom $51.86Science FictionTerritory BuildingDice RollingEventsArea Majority / Influence

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On Ludoya's tables

Full stats in Ludoya
203
Plays logged
279
Players
2h 43m
Average play
82
In collections
35
On wishlists
9
Pre-ordered

7.6/10

from 35 Ludoya reviews

  • Toni Castellvi3.0

    So much worse than the excellent Dwellings of Eldervale. Convoluted for the sake of complexity, 90% of the changes are for worse. Only the mitigation on the dice rolls is better. The rest makes the game a slog, recovery turns are so much slower. Will not play this again.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I Launch to any region on my first Launch, or are there restrictions?

On your first Launch you may place a ship in any unoccupied region (a region with no raider and no ships), but you still must follow the additional Launch requirements (for example you may only Launch to an Alliance Base if you can activate it, and only ships with Voyage may Launch to a nebula). (p. 9)

If I claim a moon on a planet, can I immediately slot it into a module and get its benefit?

Yes — when you claim a moon it goes to your claimed-moons area, and you may slot a moon as a free action at any time (including immediately) into a module or Tactical Operations; moon outputs grant their resources when you activate the module (and Tactical Operations can be used when you lose a battle, so you may slot just before using it). (pp. 10, 13, 16)

If there's already a raider in the active region, will another raider still perform a Raider Strike into it?

No — if a raider is already in the active region, a Raider Strike does not occur and no further raiders may enter that region, with the exception of S‑Class raiders (which have special rules allowing multiple S‑Class in a region). (p. 11)

How do rerolls and targeting values work in battle — do I keep rerolling low dice?

Each participant has a targeting value (number of ships in the region plus modifiers, up to 5) and must reroll any die result below that value until each die is equal to or greater than the targeting value; participants then compare highest dice to determine the winner. (pp. 21–22)

What exactly triggers game end and does the player who triggered it get an extra turn?

Game end triggers when any player's VP marker reaches or surpasses the terminus on the VP track; when triggered, remove the event marker, the active player finishes their turn, and then every player (including the one who triggered it) takes one more turn before final scoring. (p. 25)

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