
2013 · Science Fiction
Enclave: Zakon Krańca Świata
In a ruined world shaped by a catastrophic ritual, trained retrievers cross into the higher-dimensional enclave of the Masters of Brilliance to recover lost inventions, devices, and valuable schematics. Over six turns, players improve their retriever and jumping machine, purchase protection and medication, and decide whether to risk an incursion for greater rewards or complete safer work for the Shepherd. They can also consult the oracle to gain initiative and use character or location cards along the path to the Tree, the main route to victory.
- Players
- 2–4 best 4
- Playing time
- 120 min
- Age
- 12+
- Complexity
- 3.2 / 5
About the game
- Design
On Ludoya's tables
Full stats in Ludoya- 1
- On wishlists
2.0/10
from 1 Ludoya review
Garfield2.0 21 Why did I buy this game? I can't remember. I made it to the half of the rulebook and didn't understand what this game is about. Poorly written and the components don't make me wanna play it.
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Game facts (players, playing time, age, credits) from BoardGameGeek.