Everdell: Bellfaire

2019 · Card Game

Everdell: Bellfaire

Everdell: Bellfaire is a board game for 1–6 players. It plays in 40–120 minutes and is meant for ages 14 and up. Ludoya players call it best with 4. It is rated 8 out of 10 by 23 Ludoya reviewers. The cheapest copy in stock is $45.00 (United States).

A year‑long festival draws citizens to a grand faire where new attractions change how the game unfolds. Players use modular additions that support 5–6 players, introduce unique player powers and personal resource boards, and add a central Bellfaire board with a Market location. Shared Garland Awards create communal endgame objectives, and new Special Event cards expand available events and attractions. Components and rules integrate with the base game to scale player count and offer alternative strategies through asymmetric powers and additional public goals.

Players
1–6 best 4
Playing time
40–120 min
Age
14+
Complexity
2.8 / 5
8 on Ludoyafrom $45.00City BuildingExpansion for Base-gameVariable Player PowersHand ManagementWorker Placement

On Ludoya's tables

Full stats in Ludoya
29
Plays logged
37
Players
1h 50m
Average play
155
In collections
17
On wishlists

8.0/10

from 23 Ludoya reviews

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I have more than one worker at the Market?

No — you may only have up to 1 of your workers deployed to the Market at a time (p. 5).

When I place a worker on the Market, do I gain or trade — how does that work?

When placing a worker you must choose to either gain or trade: if you gain, take one available token’s resources and cards and move that token to the “trade” side; to trade, pay the listed resources and discard the listed cards on a “trade” token to gain three point tokens and two resources, then move the token back to the “gain” side (p. 5).

Do Player Powers replace normal rules or give me the extra worker in spring?

Player Powers are additions to the normal rules and do not replace worker functions or count as card-playing abilities, and when using Player Powers you do not gain a worker during Prepare for Spring (p. 6).

If I take the Lizard power, can opponents visit or copy those Forest locations?

No — the Forest locations you draw for the Lizard power are only visitable by you, and opponents may not copy them with a Lookout (p. 7).

What important rule changes apply in 5–6 player games?

In 5–6 player games you do not gain a worker when you Prepare for Spring, play 5 special Events with 5 players (6 with 6 players), have a hand limit of 7 (not 8), and use the specified starting-card distribution; if the draw pile is exhausted you shuffle the discard to replace it and may then draw from the Meadow only if both piles are empty (p. 6).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.