
2008 · Wargame
Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels
A company-level American Revolution game set during the Southern Campaign, with each hex representing about 50 yards and each unit roughly 50 men. Players command forces in battles such as Camden, Cowpens, Guilford Courthouse, and Hobkirk’s Hill, managing formations, training, discipline, and limited command capacity. Units choose between close-order formations and more dispersed deployments suited to firearm use, while rifle-armed militia, dragoons, and an unusual shock-combat system shape engagements. The rules cover small-unit battle tactics in a compact format, with scenarios designed for games lasting under two hours.
- Players
- 1–2 best 2
- Playing time
- 120 min
- Age
- 12+
- Complexity
- 3.1 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.