Freibeuter

1998 · Economic

Freibeuter

Players position their boats in spaces allowed by drawn cards, aiming to form part of a team that surrounds and captures another boat. The Flying Dutchman can move to more spaces but disappears when a capture is made. Players may also take the role of principal deal-maker, collecting more money at the end of the game while paying the surrounding boats, making timing an important consideration.

Players
2–4 best 3
Playing time
30–45 min
Age
9+
Complexity
1.9 / 5
6 on LudoyaNauticalPiratesHand ManagementArea Majority / InfluenceVariable Set-up

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Game facts (players, playing time, age, credits) from BoardGameGeek.