Carcassonne: South Seas

2013 · Economic

Carcassonne: South Seas

Players lay tiles to build islands, beaches and sea routes, and optionally place meeples to claim locations. Meeples gather three types of goods — bananas, shellfish and fish — by occupying matching terrain features. Collected goods are loaded onto merchant ships and delivered to traders for points, with timing and placement influencing scoring. The game follows the familiar tile-laying and meeple-placing cycle of the original series but replaces cities, roads and farms with South Seas-themed resources and shipping mechanics.

Players
2–5 best 2
Playing time
35 min
Age
8+
Complexity
1.9 / 5
6.7 on LudoyaNauticalSet CollectionTile PlacementArea Majority / Influence

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On Ludoya's tables

Full stats in Ludoya
109
Plays logged
92
Players
46m 40s
Average play
27
In collections
2
On wishlists

6.7/10

from 17 Ludoya reviews

  • Mestremuten5.0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • Toni Cutillas7.5

    - Base - Around the World [ 01 ] -

    First impressions · 1 play

  • Evan6.0

    This game is beautiful, has cute resource meeples and the rules for the game have a number of innovative and clever reforms, such as the way fields can be scored multiple times but for a slightly depleted value and the way you don't score points for completed features, rather you get resources which you spend on delivery tiles. My one complaint is that there are larger versions of the resource meeples that represent three of that type, but they're not quite large enough to set it apart from the regular size.

    Played it 4 times

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Game facts (players, playing time, age, credits) from BoardGameGeek.