Green Deal

2014 · Bluffing

Green Deal

In 2050, players lead international corporations balancing profits, financial planning, clean production, social standards, and public reputation. Each round, players bid simultaneously for turn order, then invest in project and action cards that provide special abilities. On the world map, adjacent projects can cooperate or impose financial costs on one another. Develop projects across four categories to score bonuses based on the weakest area, while reputation in each category and secret PR campaigns provide additional points. Competitor actions and changing priorities shape each corporation’s strategy.

Players
3–5 best 4
Playing time
60–90 min
Age
10+
Complexity
2.9 / 5
EconomicEducationalTile PlacementArea Majority / InfluenceSimulation

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3
Plays logged
2
Players
2
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1
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Game facts (players, playing time, age, credits) from BoardGameGeek.