Taj Mahal

2000 · Political

Taj Mahal

Players act as regional princes in early 18th-century Northwest India, courting the court’s power-brokers to erect palaces and secure commodities. Play proceeds over twelve rounds of auctions where players bid with colored cards to win control of regions and the support of five officials, each represented by a symbol. On a turn a player either increases a bid by playing more cards or withdraws, then claims rewards for every symbol where they hold the majority. Claimed rewards let players place palaces, collect region tiles or commodities, and score points; bonus points are awarded for connecting palaces across regions. The highest score after all auctions wins.

Players
2–5 best 4
Playing time
45–90 min
Age
14+
Complexity
2.8 / 5
5.9 on LudoyaBluffingSet CollectionAuction: Turn Order Until PassHand Management

On Ludoya's tables

Full stats in Ludoya
52
Plays logged
95
Players
1h 27m
Average play
28
In collections
2
On wishlists

5.9/10

from 19 Ludoya reviews

  • Benjamín Amorín8.0

    Solid board game that combines many things on a simple and straightforward way. Hand management, area control, special powers. Great work

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.