
2000 · Political
Taj Mahal
Players act as regional princes in early 18th-century Northwest India, courting the court’s power-brokers to erect palaces and secure commodities. Play proceeds over twelve rounds of auctions where players bid with colored cards to win control of regions and the support of five officials, each represented by a symbol. On a turn a player either increases a bid by playing more cards or withdraws, then claims rewards for every symbol where they hold the majority. Claimed rewards let players place palaces, collect region tiles or commodities, and score points; bonus points are awarded for connecting palaces across regions. The highest score after all auctions wins.
- Players
- 2–5 best 4
- Playing time
- 45–90 min
- Age
- 14+
- Complexity
- 2.8 / 5
About the game
- Design
- Publishers
On Ludoya's tables
Full stats in Ludoya- 52
- Plays logged
- 95
- Players
- 1h 27m
- Average play
- 28
- In collections
- 2
- On wishlists
5.9/10
from 19 Ludoya reviews
Solid board game that combines many things on a simple and straightforward way. Hand management, area control, special powers. Great work
No plays logged
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.























