
2025 · Card Game
Happy DayZ: American Dream
Communities struggle to survive in a world overrun by Zombies. This trick-taking game has players win tricks with Survivors to trigger their powers and grow their Communities, while leaving dangerous tricks for opponents to avoid Zombie damage. The board determines how tricks are won: on the + side, the highest card value wins, while on the - side, the lowest value wins. The Community with the most Survivors at the end wins. Play a single round or a four-round campaign, using factions such as Nurses, Policemen, Cheerleaders, Governors, Survivalists, and Bikers.
- Players
- 2–5 best 1
- Playing time
- 20 min
- Age
- 10+
- Complexity
- 2 / 5
ZombiesParty GameTrick-taking
About the game
- Design
- Art
- Publisher
Expansions
See them in LudoyaPlays with
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
- 45m 2s
- Average play
- 1
- In collections
Similar games
Shardhunters2019
Zombicide: Gear Up2022
The Walking Dead: Surrounded2024
Truco
Zombie Teenz Evolution2020
After the Virus2017
Zombicide: Dark Side2019
My Favourite Things2015
Last Night on Earth: The Zombie Game – 10 Year Anniversary Edition2017
Army of the Dead: A Zombicide Game2024
Good Dog, Bad Zombie2018
Tiny Epic Zombies: Deluxe Edition2018Free, on web, Android and iOS
Play Happy DayZ: American Dream with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.


