High Voltage

2006 · Industry / Manufacturing

High Voltage

The era of gas lamps is ending as the city adopts electricity, and four power companies compete for concessions. Players secretly represent one of four companies and place cards to build connected electric lines between power stations. When a line is completed, companies score according to the colors of its segments, while the player who creates it receives points based on its length. At the end of the game, players reveal their companies and add their personal points to the company scores. The highest total wins.

Players
2–4 best 4
Playing time
45 min
Age
10+
Complexity
2 / 5
3.5 on LudoyaTile Placement

About the game

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
2
Players
2
In collections

3.5/10

from 2 Ludoya reviews

  • Tom3.0

    I think that there might be an audience for High Voltage, but I don't think that it's going to be a wide one. The game, despite the theme, has an abstract nature and isn't very intuitive to new players. The main draw of the game, the secret color, isn't really anything to be excited about; and the components are merely okay. Combining all that leaves us with a drab game and one that I think few people would want to purchase. See my review for more details...

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Game facts (players, playing time, age, credits) from BoardGameGeek.