
2013 · Transportation
Kings of Air and Steam
Captain an airship in an industrial America, collecting goods from factories and delivering them to rail depots that connect to demanding cities. Plan airship movements, build depots, upgrade airships and trains, and ship valuable goods by rail before rivals fulfill the demand. Across five rounds, players reveal planned movement cards and take actions in turn order. A modular board and character teams with unique powers provide varied shipping networks and strategies.
- Players
- 2–7 best 4
- Playing time
- 90 min
- Age
- 13+
- Complexity
- 2.9 / 5
About the game
- Design
- Art
- Publisher
Expansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 2
- Players
- 3h
- Average play
- 3
- On wishlists
4.9/10
from 3 Ludoya reviews
Evan4.6 a very fun, quick playing steam slash pickup and deliver game. The way the game plays, you get this stupidly large blimp that you use to get to the factories on the board, then you sail them (using special movement rules that make it hard to make quick turns) to depots on rail lines you've built, and from there it acts like Steam or Age of Steam where you ship the goods along your tracks and other people's tracks (although in this game the tracks are all printed board features, so really your tracks just mean you've built a depot on them). The major issue here is while it's a solidly built game when doing regular mode without factions, a lot of the fun comes out of exploring the abilities of the factions, so not playing with the factions seems a bit more dull, since the game is mechanically simple, but playing WITH the factions seems to introduce some balance issues.
Mitchell C4.6 I enjoy pick up and deliver. I do not usually enjoy programmed movement. So this game was both enjoyable and annoying for me.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.












