Ming Dynasty

2007 · Medieval

Ming Dynasty

In 14th-century China, players represent imperial princes seeking influence for their families during the rise of the Ming dynasty. Supporters are placed across six provinces, each divided into three prefectures, with majorities in regional administrations earning gifts from the emperor during election rounds. Influence chips are collected throughout the game, and the player with the most balanced collection succeeds as the next emperor.

Players
2–4 best 4
Playing time
90 min
Age
10+
Complexity
2.8 / 5
from $25.66Area Majority / InfluenceNetwork and Route Building

About the game

Game facts (players, playing time, age, credits) from BoardGameGeek.