
2007 · Medieval
Ming Dynasty
In 14th-century China, players represent imperial princes seeking influence for their families during the rise of the Ming dynasty. Supporters are placed across six provinces, each divided into three prefectures, with majorities in regional administrations earning gifts from the emperor during election rounds. Influence chips are collected throughout the game, and the player with the most balanced collection succeeds as the next emperor.
- Players
- 2–4 best 4
- Playing time
- 90 min
- Age
- 10+
- Complexity
- 2.8 / 5
About the game
- Design
Where to buy it
Shop prices and second-hand copies, checked every day.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











