Web of Power

2000 · Medieval

Web of Power

Players compete for influence across regions of Europe by placing two types of control markers: monasteries and advisors. Monasteries are placed freely to build majorities in regions or chains and score for first and second place. Advisors are more restricted: the number that can enter a region depends on the majority player's count of monasteries there. The game plays over two fast-paced rounds of area control and tactical placement.

Players
3–5 best 3
Playing time
50–60 min
Age
12+
Complexity
2.3 / 5
7.2 on LudoyaTerritory BuildingNetwork and Route BuildingOpen DraftingHand Management

On Ludoya's tables

Full stats in Ludoya
11
Plays logged
25
Players
43m 42s
Average play
6
In collections
3
On wishlists

7.2/10

from 5 Ludoya reviews

  • andycted8.5

    PnP And golden sieber One of the great light and short German classics, unparalleled for elegance

  • Tom4.6

    It felt very similar to El Grande, but was quicker.

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.