Oltréé

2021 · Fantasy

Oltréé

Players take the roles of Rangers tasked with overseeing a satrapy after the fall of an empire. They explore the wilderness, assist local communities, repair and defend a Fortress, and recover lost treasures while pursuing assigned Objectives. A narrated Chronicle unfolds across independent scenarios, introducing Events, Problems, and Incidents that force players to react and earn Fame, while managing the Fortress’s Prestige and Defense. Success depends on completing the Assignment and guiding the satrapy through crises toward a satisfying conclusion.

Players
2–4 best 3
Playing time
60 min
Age
10+
Complexity
2.3 / 5
7.9 on Ludoyafrom $59.03MedievalAdventureDice RollingScenario / Mission / Campaign GameCooperative Game

On Ludoya's tables

Full stats in Ludoya
158
Plays logged
103
Players
1h 3m
Average play
67
In collections
21
On wishlists

7.9/10

from 21 Ludoya reviews

By player count

  • 1 playerSkip · 1 vote
  • 2 playersBest · 1 vote
  • 3 playersBest · 1 vote
  • 4 playersGood · 1 vote
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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I give my Provisions to other players or keep more than 3?

Provisions are individual (kept in front of each player), can only be spent by the owning Ranger (for re-rolls or to buy a bonus action), and a Ranger cannot have more than 3 Provisions (excess is ignored) (p.6).

When I gain a Resource does it go to my personal inventory or can anyone use it?

Any Resource a Ranger gains is placed immediately in the shared Storeroom and is then available for any Ranger to use; the Storeroom has per-resource quantity limits (p.6).

How many Profession dice do I roll for a test and can I re-roll them with Provisions?

You roll all your Profession dice for that profession (the Fortress gives every Ranger 1 die per profession, your Ranger card gives 1, and some Buildings may add dice); count the Success faces to resolve the test, and you may spend Provisions to re-roll chosen Profession dice (p.8; provisions usage p.6).

Can Towers be damaged or destroyed, and what makes a Region "secure"?

Towers cannot be damaged or destroyed (they function like Buildings but are indestructible) (p.7). A Region is secure when it has no Incidents and the Tower associated with that Region has been built (order doesn’t matter) (p.14).

Can I take the same regular action twice on my turn?

No — your two regular actions each turn must be different (p.12); however, you can perform a Bonus Action in addition, and a Bonus Action may be identical to one of your regular actions (p.14).

If I "Experience an Incident," who reads it and does the Incident stay in the Region?

When you Experience an Incident you take the top Incident from that Region’s pile and hand it to the player on your right, who reads it aloud; regardless of outcomes the Incident is resolved and discarded (it does not remain on the Region) (p.13).

Opens Ludoya's rules assistant, which reads this game's rulebook.

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Game facts (players, playing time, age, credits) from BoardGameGeek.