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2018 · City Building

Welcome To...

Design a 1950s suburban neighborhood by filling in house numbers and choosing actions from shared cards. Each round presents three card combinations showing a house number and a corresponding action; players simultaneously pick one combination, write the number in order on their street sheet, and apply the action to build fences, pools, parks, or hire employees that modify scoring. Actions can alter or duplicate numbers, increase estate values, or advance public objectives. Games play simultaneously and support larger groups, with variable action sets and multiple scoring paths as players race to complete neighborhood goals.

Players
1–100 best 4
Playing time
25 min
Age
10+
Complexity
1.8 / 5
7.3 on Ludoyafrom $23.99Solo / Solitaire GamePaper-and-PencilEnd Game Bonuses

Where to buy it

Shop prices and second-hand copies, checked every day.

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On Ludoya's tables

Full stats in Ludoya
3,478
Plays logged
1,757
Players
24m 37s
Average play
397
In collections
24
On wishlists

7.3/10

from 199 Ludoya reviews

  • Fun6.8
  • Interaction4.9
  • Replayability7.6
  • Uniqueness8.0
  • Looks6.4
  • Accessibility8.8
  • Garfield7.0

    #7 #7 (Karten) Spielmatte im Dach Nice relaxing, entertaining game. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Ok --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Good amount of choices --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Card drawing --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]You should have a plan --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::star: <!-- size 7]Very good --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Very easy --> Rules quality: <!-- size 7]not yet read --> Setup time: :star::star::star::star::star: <!-- size 7]Almost ready to go --> No downtime: :star::star::star::star::star: <!-- size 7]Simultaneous gameplay --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Just because it's funny --> [/c]

  • Mohasz7.5

    Replaced Qwinto. Talking about overpriced games... I hope it's at least as good as it looks. Update: It's indeed too pricey for what you get in terms of components, but it's clear that a huge amount of thought and care went into developing this game. It's rock solid. Nothing particularly outstanding, but everything just works very well. I ordered some custom dice for a dice variant, which turned out to be pretty good (not better than the cards, but still a nice alternative). + Scoring Pad & Goodies

  • Jan Solo7.8

    EL mejor juego para grupos numerosos. Relativamente fácil de explicar y con ese punto de emoción al final esperando que salga la carta que necesitas. A mi me parece un BINGO del siglo XXI

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How does the ice cream truck work — can it go through a street more than once?

The ice cream truck goes only once through each street and all missed ice cream orders are therefore lost (Rulebook, p.1).

When do I circle an ice cream cone vs cross it off?

When you write a number and draw the line from the truck to that house, if the truck ends its trip in front of a house with an ice cream cone you circle that cone and then cross off all other ice cream cones on the truck's trip (Rulebook, p.1).

How and when are street bonuses scored?

As soon as you circle or cross off the last ice cream cone of a street you earn a bonus of 1 point for each ice cream cone circled in that street; other players must cross off that bonus but may keep selling in the street (Rulebook, p.1).

What happens when we start the 3rd street — do both ice cream trucks apply?

When you start numbering a house of the 3rd street you must choose which ice cream truck (side) you want and cross off the other, so only one of the two bonuses can apply for that street (Rulebook, p.1).

Do scoops score only for circled cones or also for crossed-off ones?

You earn 1 point per scoop for each ice cream cone that is circled; crossed-off cones do not give scoop points (Rulebook, p.1).

For City Plans, does “sold” mean a circled cone (and does “no cone sold” mean no circled cones)?

Yes — plan requirements that say a house/estate must have cones “sold” refer to ice cream cones that have been circled, and requirements like “without any ice cream cone sold” mean no circled cones in those estates (City Plans, Rulebook, p.1).

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Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.