
2020 · Racing
Rallyman: GT
Players drive retro GT cars around modular hex tiles to form a custom racetrack, racing to reach the finish line first. Movement comes from rolling a pool of gear, coast and brake dice that each translate into spaces moved; dice must be rolled in ascending or descending gear order and each die is used once per turn. Warning symbols on dice introduce risk: three warnings in a single roll cause a spin-out that costs time and can damage the car. Players may stop rolling at any time to bank their movement, or push for more distance at the risk of losing control.
- Players
- 1–6 best 4
- Playing time
- 45–60 min
- Age
- 14+
- Complexity
- 2.2 / 5
About the game
- Design
- Art
- Publishers
Expansions
See them in LudoyaPlays with
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 381
- Plays logged
- 303
- Players
- 35m 9s
- Average play
- 56
- In collections
- 3
- On wishlists
6.8/10
from 22 Ludoya reviews
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I move my car backwards or change lanes sideways during my turn?
No — cars must always move forwards; you may move straight or diagonally forward to change lanes but never laterally or backwards (p.10).
What does the warning/triangle symbol on dice and on some corner spaces do?
Each warning (▲) counts toward your Loss of Control total for the turn; if you reach the Dashboard limit you suffer a Loss of Control, and corner-imposed ▲ results are added to that total (p.8, p.15).
How do White (Coast) dice work — can I use them at speed 0 or 00?
A Coast die moves you one space while remaining in your current gear and may be used at start, during, or end of your turn, but you cannot use Coast dice if your current speed is 0 or 00 (p.9).
How do Red (Brake) dice work when I want to skip gears to slow down for a corner?
To skip gears you roll the Gear die of the gear you want to end in together with as many Brake dice as gears you skip (e.g., skipping two gears uses two Brake dice), and you cannot reduce speed below 1st Gear (p.9).
If I go Flat Out and roll equal to or over the warning limit, where is the Loss of Control resolved?
When a Flat Out roll causes a Loss of Control you must first lay the rolled dice back out on the track (you may alter the planned path) and the Loss of Control is resolved on the space where the final ▲ that caused it occurs (p.15–16).
How do Focus tokens work to "secure" dice and how much do they cost?
You gain one Focus per black or white die used when going Flat Out, and when rolling one-by-one you may spend Focus to secure dice (first die costs 1 token, second costs 2, third costs 3, etc.), paying before the die is rolled (p.15–16).
Similar games
Free, on web, Android and iOS
Play Rallyman: GT with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.





























