Red November

2008 · Fantasy

Red November

Players crew a gnomish attack submarine that is falling apart and sinking. Each turn a player moves to a compartment and spends time performing actions such as repairing systems, removing obstacles (unblocking hatches, pumping water, putting out fires), stocking equipment, or fixing specific emergencies that arise. Three disaster tracks—Asphyxiation, Heat and Pressure—track the sub's overall condition; events that worsen these tracks and trigger new emergencies occur after each turn, with more events occurring the more time is spent on actions. Players coordinate roles and time allocation to keep conditions from reaching a failure threshold, and may be forced to sacrifice crew to buy time for the rest.

Players
1–8 best 4
Playing time
60–120 min
Age
13+
Complexity
2.1 / 5
6.6 on LudoyaHumorNauticalDice RollingCooperative GameTurn Order: Time Track

On Ludoya's tables

Full stats in Ludoya
54
Plays logged
67
Players
55m 2s
Average play
59
In collections
2
On wishlists

6.6/10

from 23 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.