Revolver Noir

2021 · Deduction

Revolver Noir

Two players each take the role of an investigator trapped in a dark, abandoned mansion with a hostile unknown. Players secretly occupy rooms represented by cards and spend action points to move, listen, set traps, use room abilities, and take shots in the dark. Play alternates as each side reveals locations selectively, triggers unique room effects, and tries to deduce the opponent’s position. The first player to successfully hit the other twice wins.

Players
2
Playing time
15 min
Age
10+
Complexity
1.4 / 5
7.4 on LudoyaPrint & PlayCard GameAction PointsHidden MovementDeduction

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On Ludoya's tables

Full stats in Ludoya
39
Plays logged
25
Players
13m 16s
Average play
17
In collections
7
On wishlists

7.4/10

from 4 Ludoya reviews

  • beqs the 1st8.0

    My favorite 2 player filler game. Extremly short rounds with high tension due to the hidden movement. Can be played without a table and fits into every pocket.

  • Mario López Menés7.2

    Very clever 2-player microgame that needs no surface to be played upon! PROS - The game actually feels tense, you may lose the other person or feel them breathing behind you. You'll feel scared, thinking that every move may be the last, or like a predator just waiting for your prey to fall into your trap. Fantastic mechanical implementation of the theme. - It needs no table! Seriously, this is one of the very few games you could play while commuting or on a plane. A great addition to always have in your pocket. CONS - It may not have the variability to play it a lot, but it still has the replayability inherent to elegant, abstract-like designs.

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Game facts (players, playing time, age, credits) from BoardGameGeek.