Rising for the Throne

2018 · Medieval

Rising for the Throne

Players command one of six rival clans, each with a distinct identity—political schemers, martial fighters, magic users, wealthy merchants, fearless warriors, or bold explorers. Roll dice to gather resources, then spend those resources to recruit troops, activate clan and card abilities, and pursue Victory Points. Cards and abilities provide tactical options for building forces or disrupting opponents, while random events such as storms, floods, and plagues can damage or occasionally aid armies. The game ends when a player reaches the required Victory Points, so players balance resource risk, recruitment, and interaction to achieve their goals.

Players
2–6 best 4
Playing time
40–50 min
Age
8+
Complexity
1.4 / 5
4.8 on Ludoyafrom $3.44DiceCard GameDice RollingDeck, Bag, and Pool Building

About the game

Photos from Ludoya tables

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  • Rising for the Throne on the table, photo by Mochilo
  • Rising for the Throne on the table, photo by Mochilo
  • Rising for the Throne on the table, photo by Mochilo
  • Rising for the Throne on the table, photo by Mochilo
  • Rising for the Throne on the table, photo by Mochilo

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On Ludoya's tables

Full stats in Ludoya
31
Plays logged
52
Players
53m 3s
Average play
39
In collections

4.8/10

from 12 Ludoya reviews

  • AmberKnight2.0

    Really bad game. Throw dice Yahtzee-style to try to make a combination of results that allows you to buy the best cards available. If you are lucky, you win the card you want and get points. The one who gets 12 points, wins. Done. Fascinating... Never again.

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Game facts (players, playing time, age, credits) from BoardGameGeek.