
1980 · Economic
Samarkand
Travel the desert between nomad camps, oases and a central city to buy and sell commodities for cash. Players move a caravan on the board, present a gift when landing on a camp, then exchange cards with the camp’s display or purchase goods from the deck at oasis spaces. Once a player collects enough of a particular commodity, they deliver it to the city where that commodity is sold for money. Play continues as each player repeats gathering and delivering goods until someone reaches the cash target to win. Rules include a few additional movement and trading details but focus on straightforward set collection and route planning.
- Players
- 2–5 best 4
- Playing time
- 40 min
- Age
- 9+
- Complexity
- 1.9 / 5
Pick-up and DeliverSet CollectionRace
About the game
- Design
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
- 1
- On wishlists
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.












