
2014 · Economic
Istanbul
Players guide a merchant and a team of assistants through a bustling bazaar, moving them one or two spaces each turn across 16 locations. At each location, the merchant can leave or pick up an assistant and then take the location’s specific action, such as loading goods into a limited-capacity wheelbarrow, selling combinations of goods for money, buying or trading for rubies, or acquiring special abilities. Movement and assistant placement create a planning puzzle: leaving assistants enables actions but can strand resources, so players balance positioning with efficient routes. The game ends when a player collects the target number of rubies; ties are resolved by remaining money.
- Players
- 2–5 best 4
- Playing time
- 40–60 min
- Age
- 10+
- Complexity
- 2.6 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Istanbul: Mocha & Baksheesh2015
Istanbul: Letters & Seals2016
Istanbul: Kebab Shop Mini Expansion2014
Istanbul: Pegasus Depot Mini Expansion2016
Istanbul: Caravan Leader Mini Expansion2016
Brettspiel Adventskalender 20162016
Istanbul: Pegasus Depot & Kebab Shop Mini Expansions2023
Camel Up: The Referee Camel & Istanbul – Caravan Leader Mini Expansion2017
Super Power2019Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 622
- Plays logged
- 533
- Players
- 51m 8s
- Average play
- 126
- In collections
- 24
- On wishlists
6.1/10
from 91 Ludoya reviews
Garfield4.0 #54 Last played with 5 players and got blocked everytime. With 3 players it was ok. But it gets repetitive very quick. If you're out of luck in dice rolling, you will lose. And don't think too much about your move, it's not a very strategic game. The one that thought the most last play ended up last place... [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Little to none --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Repetitive --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost no interaction --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Luck: :star::star::star::star::nostar: <!-- size 7]Dice rolling is pretty important --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Little --> Components: :star::star::star::nostar::nostar: <!-- size 7]Thick tiles and nice gems, but everything else is nothing special --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Repetetive and therefore could be too long --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Pretty easy --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Plays very fast. But if someone is thinking too much it's getting strenuous --> [/c]
Brutal9.0 Very elegant and straight forward worker placement game. Love it.
Mestremuten6.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1
Rules questions
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

























