Samurai Sword

2012 · Card Game

Samurai Sword

Players take hidden roles in feudal Japan and pursue conflicting objectives as samurai, ninja, ronin, and the shogun. Each round players draw and play cards that combine weapons and attacks, use special abilities, and target others to score honor and resilience points. The game uses role deduction and social interaction rather than player elimination: the new scoring system tracks honor and resilience so all players remain active until the end. Rounds proceed quickly with direct attacks, defensive cards, and role-specific powers shaping shifting alliances and betrayals.

Players
3–7 best 7
Playing time
20–40 min
Age
8+
Complexity
1.8 / 5
6.3 on Ludoyafrom $19.99MedievalFightingTeam-Based GameHand ManagementVariable Player Powers

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On Ludoya's tables

Full stats in Ludoya
164
Plays logged
228
Players
49m 26s
Average play
91
In collections
3
On wishlists

6.3/10

from 53 Ludoya reviews

  • Fun6.0
  • Interaction8.0
  • Replayability6.0
  • Uniqueness8.0
  • Looks4.0
  • Accessibility6.0
  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Iván Sanin6.4

    Juego de la familia del Bang pero añadiendo los puntos de honor. Como punto positivo, no hay eliminaciones, por lo que todos los jugadores participan hasta el final.

  • Albert Juanpere7.0

    Pack Preguntar precio

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Game facts (players, playing time, age, credits) from BoardGameGeek.