
2016 · Exploration
SeaFall
Players command a recovering mainland empire in an age of renewed seafaring, sending ships to discover and map a puzzle-like archipelago. Expeditions explore and reveal islands, establish trade routes, develop settlements, and launch raids or naval combats against rivals and local forces. The campaign-style game evolves over multiple sessions: decisions, events and grudges are recorded and future setups change according to previous outcomes. Play emphasizes exploration, resource management, fleet movement and asymmetric objectives across a persistent, branching narrative.
- Players
- 3–5 best 4
- Playing time
- 120–180 min
- Age
- 14+
- Complexity
- 3.8 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 111
- Plays logged
- 53
- Players
- 2h 51m
- Average play
- 53
- In collections
- 3
- On wishlists
5.7/10
from 14 Ludoya reviews
Leo8.0 Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.
No plays logged
We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.
No plays logged
Evan5.0 Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment
Played it 5 times
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Critical: Foundation – Season 12022Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











