Senji

2008 · Bluffing

Senji

Don the armor of a chief of a Japanese clan in medieval Japan and seek to become the daimyo whose honor commands respect among the other clans. Trade, form alliances, exchange military advantages, and acquire hostages during the Diplomatic Phase. Place movement, production, and troop-raising orders on occupied territories, then resolve them in the order chosen by the player with the most honor, who hosts the Emperor. Battles use nine clan-symbol dice modified by diplomatic bonuses. Victorious attackers gain prestige according to the number of opposing troops defeated.

Players
3–6 best 6
Playing time
90 min
Age
12+
Complexity
3 / 5
7.1 on LudoyaNegotiationMedievalDice RollingAuction / BiddingArea Movement

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Full stats in Ludoya
6
Plays logged
8
Players
2h
Average play
9
In collections
2
On wishlists

7.1/10

from 5 Ludoya reviews

  • andycted8.0

    Cool little game that makes a zippy diplomatic and more engaging, simplified, GoT. Excellent for the time requirement

  • Fernando7.0

    1 partida. Del estilo del Condottiere en cuanto al mapa a conquistar y las cartas, pero diría que con más variedad e interacción.

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Game facts (players, playing time, age, credits) from BoardGameGeek.