
2008 · Bluffing
Senji
Don the armor of a chief of a Japanese clan in medieval Japan and seek to become the daimyo whose honor commands respect among the other clans. Trade, form alliances, exchange military advantages, and acquire hostages during the Diplomatic Phase. Place movement, production, and troop-raising orders on occupied territories, then resolve them in the order chosen by the player with the most honor, who hosts the Emperor. Battles use nine clan-symbol dice modified by diplomatic bonuses. Victorious attackers gain prestige according to the number of opposing troops defeated.
- Players
- 3–6 best 6
- Playing time
- 90 min
- Age
- 12+
- Complexity
- 3 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 6
- Plays logged
- 8
- Players
- 2h
- Average play
- 9
- In collections
- 2
- On wishlists
7.1/10
from 5 Ludoya reviews
People who own it also own
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.














