Spökjägarna

2006 · Exploration

Spökjägarna

Players are trying to catch the ghost in the mansion. First they must track down the ghost, and then convince the owner of the mansion to let them use a gadget to catch the ghost. Meanwhile, players will also try to stop their opponents. Finally, they need to catch the ghost. The first player to do this is the winner. Contents: 6 pawns 6 tiles Gameboard 6 gadgets 2 dice various chits a cloth bag 6 years and up

Players
2–6 best 4
Playing time
20–30 min
Age
6+
Complexity
1.2 / 5
HorrorChildren's GameTake ThatSet CollectionRoll / Spin and Move

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Game facts (players, playing time, age, credits) from BoardGameGeek.