Spy

2004 · Card Game

Spy

Players deploy spies to locations represented by continent cards and use tool symbols to meet reporting requirements. Each round, players hold three cards and place one face-up; cards show a continent and a tool symbol. On a turn a player may “report” by revealing two or more cards that share a symbol using hand cards, face-up cards, or both, then place spy chips equal to the difference between the number of matching cards reported and the spies already on that symbol’s card. Reporting timing matters: reporting too early yields few spies placed, while waiting risks opponents filling the requirement first. Play continues until one player has placed all of their spies and wins.

Players
2–4 best 2
Playing time
30 min
Age
10+
Complexity
1.3 / 5
5.9 on LudoyaSpies / Secret AgentsAbstract StrategyHand Management

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5.9/10

from 2 Ludoya reviews

  • Tom5.9

    **[Dice Tower Reviews: Spy](http://boardgamegeek.com/thread/24874/user-review)**

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Game facts (players, playing time, age, credits) from BoardGameGeek.