
2018 · Fantasy
Stay Out of My Dungeon!
Players take on the roles of goblins defending their dungeon from the approaching royal guard. Over the course of the game, they use worker placement to visit locations and construct defenses such as flame-throwing turrets, sharkodile moats, and poison traps. Each player has a hidden identity with different victory conditions. Loyal goblins work together to complete all three primary defenses before the guard arrives, while a Spy seeks the dungeon’s defeat. A Selfish Jerk pursues individual glory, and an Anarchist aims to raise the Anarchy track high enough to win. Construction phases provide shared and personal rewards, creating competing interests within the group.
- Players
- 4–6 best 6
- Playing time
- 60–120 min
- Age
- 13+
- Complexity
- 2.8 / 5
About the game
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.