Stockholm

2013 · Economic

Stockholm

Players spend six years trying to secure a place to live in an absurd rental market. Each year, they secretly divide action points between work, study, and social activities: working provides income, studying grants access to student benefits and housing, while socializing improves access to informal housing offers. Players aim to maximize two of three scores: Urbanity, representing nearby services; Living Standard, covering the size and quality of housing; and Sea&Forest, reflecting access to nature and outdoor activities. Larger flats can also be shared with other players.

Players
3–6 best 6
Playing time
30 min
Age
14+
Action PointsSimultaneous Action Selection

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Game facts (players, playing time, age, credits) from BoardGameGeek.