Summoner Wars: Cave Goblins – Second Summoner

2013 · Fantasy

Summoner Wars: Cave Goblins – Second Summoner

A horde of small, unruly goblins rallies under a new leader and fights as a compact, melee-focused faction. Players deploy a mix of Champions, commons and wall cards to swarm the opponent, use events that boost numbers or coordinate attacks, and leverage a Summoner ability unique to this deck. This is a full faction deck intended to be used with a core arena set; it includes summoner and reference cards plus a set-up card, champions, walls and event cards. Gameplay emphasizes massing units, positional play around walls, and using event cards to amplify the goblin horde's attacks.

Players
2–4 best 2
Playing time
30 min
Age
9+
Complexity
2.3 / 5
Card GameFightingGrid MovementHand ManagementDice Rolling

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Game facts (players, playing time, age, credits) from BoardGameGeek.