Tenkatoitsu

2016 · Wargame

Tenkatoitsu

Tactical simulations of three decisive late-Sengoku battles: Yamazaki (1582), Nagakute (1584) and Sekigahara (1600). Players command competing warlords and their Clans, assign orders via drawn Clan chits, and resolve activations, movement and combat across a campaign map. Before each engagement, players select a battle plan that shapes strategy and available options during the fight. Sieges receive dedicated rules for engagements like Yamazaki. Victory is determined by destroying enemy units and controlling key locations, with play emphasizing order assignment, activation inertia, and planning under uncertainty.

Players
1–2 best 2
Playing time
180–420 min
Complexity
3.4 / 5
5.6 on LudoyaPike and ShotRenaissanceDice RollingSimulationMovement Points

On Ludoya's tables

Full stats in Ludoya
9
Plays logged
7
Players
4h 25m
Average play
5
In collections
6
On wishlists

5.6/10

from 3 Ludoya reviews

  • NETes4.6

    - Sistema de combate bastante pesado porque hay que memorizar muchos números. - La idea de la inercia de los clanes suena bien pero no creo que esté muy bien llevada. Al final tu decisión se reduce a poner los chits de las unidades que quieres que cambien de orden y todo lo demás parece ir en automático.

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Game facts (players, playing time, age, credits) from BoardGameGeek.