
2010 · Wargame
The Tide at Sunrise: The Russo-Japanese War, 1904-1905
A two-player wargame covering the Russo-Japanese War of 1904–1905, with Japanese and Russian forces competing across Manchuria and around Port Arthur. Players conduct naval and land operations, move formations, resolve combat, and manage replacements and recovery. An abstract transport system represents Japanese merchant shipping and the capacity of the Trans-Siberian Railroad. Naval disruption, Siberian weather, and Colonel Akashi’s secret operations can reduce available transport. Victory depends on naval success, captured objectives, and enemy losses over 12 monthly turns.
- Players
- 2
- Playing time
- 240 min
- Age
- 12+
- Complexity
- 2.3 / 5
Post-NapoleonicHexagon GridDice RollingSimulation
About the game
- Publisher
On Ludoya's tables
Full stats in Ludoya- 3
- Plays logged
- 3
- Players
- 2
- In collections
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Game facts (players, playing time, age, credits) from BoardGameGeek.