Tinners' Trail

2008 · Economic

Tinners' Trail

Players mine for tin and copper in nineteenth-century Cornwall, timing sales to take advantage of fluctuating prices. They place developments—ports, adits, and trains—to lower extraction costs and improve efficiency. Earned money is invested into industries outside Cornwall to score victory points, with earlier investments yielding greater returns. Gameplay revolves around resource management, market timing, and strategic placement of developments to maximize profits and points.

Players
3–4 best 4
Playing time
60–90 min
Age
13+
Complexity
2.8 / 5
6.5 on Ludoyafrom $17.19Industry / ManufacturingDice RollingAction PointsAuction / Bidding

On Ludoya's tables

Full stats in Ludoya
41
Plays logged
59
Players
1h 40m
Average play
19
In collections
2
On wishlists

6.5/10

from 13 Ludoya reviews

  • NETes5.9

    Un juego "menor" de Wallace pero de tremenda calidad. Video: http://youtu.be/O9Wxv3ZYCUE?hd=1 [Tabletop Simulator](http://steamcommunity.com/sharedfiles/filedetails/?id=416000963)

  • Floro7.0

    Juego divertido y familiar. Sencillo pero con chicha

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Game facts (players, playing time, age, credits) from BoardGameGeek.