Trickerion: Arcane Arts

2025 · Post-Napoleonic

Trickerion: Arcane Arts

A wandering Arcanist brings new magical options to the town of Magoria, altering how performances and actions work. Players recruit four types of supernatural workers—Specter, Golem, Trickster, and Shapeshifter—each with distinct assignment rules, and use the Arcanist’s presence in Downtown, Market Row, or Dark Alley to access Arcane Actions that change each round. New Enchantments let players permanently modify Tricks by spending enchantment tokens instead of components, granting recurring bonuses when those tricks are performed. Arcane Shards add an advanced resource that increases action efficiency and interacts with the Theater, creating a revised action economy that integrates with the base game.

Players
1–4 best 3
Playing time
60–180 min
Age
14+
Complexity
4.4 / 5
7.5 on Ludoyafrom $20.00Expansion for Base-gameAction QueueTile PlacementSimultaneous Action Selection

On Ludoya's tables

Full stats in Ludoya
6
Plays logged
18
Players
3h 34m
Average play
31
In collections
1
Pre-ordered

7.5/10

from 2 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.