Tsukuyumi: Full Moon Down (Second Edition)

2020 · Miniatures

Tsukuyumi: Full Moon Down (Second Edition)

A shattered future where a draconic moon has crashed into Earth and mutated people and animals into powerful factions that fight for survival and dominance. Players each take one asymmetric faction with unique units, abilities and starting setups, then play through a fixed number of rounds composed of discrete phases. In turn order players select action cards, adjust initiative and draw event/Impact cards, generate units and gather resources, then move units and resolve attacks and area control (including placing and using special Oni tokens). Victory Points come from occupying areas, completing faction missions and meeting objectives; the highest score after the preset rounds wins.

Players
2–4 best 4
Playing time
90–180 min
Age
12+
Complexity
3.7 / 5
6.1 on LudoyaFantasyScience FictionClosed DraftingVariable Phase OrderVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
5
Players
5h 14m
Average play
5
In collections
1
On wishlists

6.1/10

from 2 Ludoya reviews

  • Balleflass6.0

    The game itself is great. With a few permanent pens I was able to write down the stats on the base of every figure which made it a whole lot easier to manage. My main gripes: - The rulebook is extremely ambigious and doesnt seem to have been fixed at all since 1st edition. - The card quality is very bad. As in they may be 350gsm in weight, but they are the least stiff/bend resistant cards I have evere touched. I had to double sleeve them with two 100 micron sleeves to make them usable. - There are a few hiccups with the components as in wrong base on giraffe, wrong backside on a couple of map tiles, wrong backside on a card and none of the component overviews in the rulebooks match reality which makes everyone unsure if they have the full game. - Also, the kickstarter exclusive compoents like mascots and tokens are as non-functional as you can get them. Too small and in wrong colors. Much better off printing them off yourself so you can make soom room to write in the stats the tokens provide just like on the cardboard tokens which are miles better. I seem to have gotten the full game and the game is not bad in itself, but the production is garbage tier except for the cardboard and most of the minis. I'll rather play Root for this kind of asymmetry, length and complexity.

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Game facts (players, playing time, age, credits) from BoardGameGeek.