Via Nebula

2016 · Territory Building

Via Nebula

Players clear mist from a hexagonal valley, open resource production sites, and lay paths to connect them to building locations. On each turn, a player takes two actions such as removing fog, activating a production site, opening a city building spot, carrying resources, or completing a construction contract. Resources and cleared paths are shared and can be used by any player, which encourages temporary cooperation as players harvest wood, stone, wheat and pigs to meet contract requirements. Contracts grant points and often trigger special powers when fulfilled. The game ends when a player completes a fifth building; final actions and scoring then determine the winner.

Players
2–4 best 4
Playing time
45–60 min
Age
12+
Complexity
2.3 / 5
5.9 on LudoyaTransportationContractsNetwork and Route BuildingHexagon Grid

About the game

Publisher

Where to buy it

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On Ludoya's tables

Full stats in Ludoya
56
Plays logged
52
Players
45m 44s
Average play
19
In collections
5
On wishlists

5.9/10

from 16 Ludoya reviews

  • Garfield2.0

    13 Not my type of game, no desire to keep it.

    No plays logged

  • Benjamín Amorín5.0

    Pick And Deliver Set Collector game with Tile Placement. Really abstract and cold for me. I thought I would enjoy it more.

    No plays logged

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How does exploring a fog space or a petrified forest work — what are the placement conditions and what do I resolve when I explore?

Follow the exploration rules and examples for fog spaces (C) and petrified forests (D) on page 6: you may only place exploration tiles where the placement conditions are satisfied and you then resolve the placement-specific effects shown in the examples and diagrams on that page (page 6).

How do explorers transport resources to a building site — do those resources count when I later erect the building?

Explorers transport resources to building sites as explained on page 7; transported resources are available to replace the site when you later erect a building and are consumed as part of that erection (see pages 7–8).

When I erect a building, do I get the building’s card power and when do I place a fulfilled contract?

When you erect a building you replace the site and required resources with the building, immediately use the building card’s power, and place any fulfilled contract as part of that erection procedure (page 8).

What triggers the end of the game and how does final scoring work?

The end-of-game trigger and full end procedures are described on page 9; when the trigger occurs you follow the steps on that page to finish the game and then apply the scoring breakdown and tie rules listed there (page 9).

Where and when do I use private or neutral contract card powers?

Card powers and their timing for private contracts are explained on page 10, and all neutral contracts with full effect text are listed on page 11; activate each card according to the timing and instructions printed on the card (pages 10–11).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.