We Need to Talk…

2019 · Party Game

We Need to Talk…

A ridiculous set of interventions for a ridiculous set of problems. Players take turns trying to identify a nonsensical problem they cannot see, while the other players provide increasingly direct clues without naming it. Three rounds—Broaching the Subject, The Emotional Appeal, and Offering a Solution—shape how clues are given. The sooner the problem is guessed, the more points the focus player earns; the longer the group keeps them guessing, the more points the other players score. If the problem remains unsolved, no one scores.

Players
4–8 best 6
Playing time
40–60 min
Age
14+
Complexity
1 / 5
from $21.99HumorDeductionRoles with Asymmetric InformationTargeted Clues

Game facts (players, playing time, age, credits) from BoardGameGeek.