White Collar Blues

2002 · Racing

White Collar Blues

Players endure a day in a dysfunctional office, making sales calls, gossiping, undermining colleagues, and completing menial tasks to earn Brownie points. The day ends with a performance review from the boss, and the player with the most points wins.

Players
3–6 best 6
Playing time
90 min
Age
10+
3.5 on LudoyaHumorRoll / Spin and MovePoint to Point MovementPick-up and Deliver

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3.5/10

from 1 Ludoya review

  • Tom3.5

    Nice idea, poorly executed.

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Game facts (players, playing time, age, credits) from BoardGameGeek.