Every play and event can carry a location, which is what makes "where do we actually play?" answerable — your stats break down by venue, and events show up on the map for people nearby.

Manage yours under Settings → Locations.

Saving the Places You Play

Saved locations, mixing homes with clubs, libraries and game cafés

Add the spots you game at once, and reuse them forever: your kitchen table, a friend's flat, the café down the road, your club's usual room. Each one gets a name, an address, and a pin on the map.

You'll build most of them without thinking about it — logging a play or creating an event lets you pick a saved location or add a new one on the spot.

Getting here is a short note for everyone who sets off to it: access, parking, which door, which floor. It shows wherever the location does.

Playing Online

Ludoya ships the obvious online venues as ready-made locations, so a remote game is logged as precisely as a physical one: Board Game Arena, Tabletop Simulator, Tabletopia, Yucata and Vassal.

Who Can See an Address

A location's address is often your home, so each one has its own visibility setting:

  • Public — the address and map location are visible to everyone
  • Friends Only — only your friends can see the address and map location
  • Only group members — only members of your group can
  • Private — only you can see the address and map location

Pick Private for your flat and Public for the café, and your play history stays honest without publishing where you live. Public locations need a valid address, since they go on the map for other people.

A whole town or region is different: picked from the suggestions ("La Seu d'Urgell", not a street in it), it becomes a place of your own that nobody else is offered when they search the town's name, and it is no secret either. A festival held "in La Seu d'Urgell" shows the town, its map and its places to everyone who can see the festival. What you write under Getting here stays yours.

A private home location with its per-venue history, next to Edit and Merge

Someone who played with you at a private place of yours (they accepted the play) has it among their places too, so they can log their own plays there. They see its name and its city, never the street or the pin. Anybody else who sees a play there gets only its name, and its town only when the town on your profile is that same town.

Your Home

Turn on This is my home when you edit a private place of yours, and it becomes your home. A new place named "Casa", "Home" or "Thuis" starts with the switch on.

  • You read it as Home. Everybody else reads whose home it is: friends who played there see Pere's home, never the name you gave it. Someone who sees a play there but has never been sees only Someone's home, and Someone's home · Reus only when the town on your profile is that same town: it tells them nothing your profile doesn't.
  • The address stays yours. Only the people who live there see the street and the pin. Guests see the city; people you invite to an event at home see whose home it is and the address the event gives them.
  • It comes first. When you pick where a play happened, your default place leads the list, then the places you starred, then the rest, and in each of them homes come first: yours, then those of the people at the table, then the homes you've played at. A new play starts at your default place, or at your home when you have just the one. Typing someone's name finds their home.
  • It knows where it is. Most people never type their home's address. When you play at home and it has no position yet, the play form offers once to Save spot: one tap, and next time your phone fills in Home by itself. Only the people who live there can see that spot.

More Than One Home

A summer house, a student flat: when you mark a second home, Ludoya asks Moved here (the old one stops being your home) or Another home (you keep both). With two homes, each one says which it is: Home · Cambrils, or the name you gave it.

Your Phone's Position

When you start a game, or log one today without changing its time, your phone's position fills in the place, and a line under it says so (From your position); your default place is only used when the phone has nothing to say. A play from earlier, with a time you set more than an hour back or on another day, is left to you: you may be logging it from somewhere else. Somebody else's home is only filled in from your position if one of the people who live there played with you there and kept that play in their profile.

Living Together

Share a home? Open it in Settings → Locations and tap Invite someone to live here, then pick them from the people you've played with (each shows how many plays you've shared, most first): only someone you've sat at a table with can be invited, or the person you share your collection with, because once they accept they see the address. They get a notification and answer with Accept or Decline, right there or on the home in their own list; until then they only see who invited them, not who else lives there. Once they accept, it's their home too: you both read it as Home, and everybody else reads Pere and Laia's home. Everyone else who lives there gets a quiet notice when someone is invited, sees the pending invite and who sent it, and can Cancel invite.

If they already had a home, Ludoya asks what it was: the same place (it merges in, plays and all), a place they moved out of, or a second home they keep. Decide later leaves both as they are. Leaving later is one tap too: Move out on the home's card. And if someone moved out and never said so, anyone who still lives there can tap Someone else moved out, pick them and confirm: they stop seeing the address, and they and the others who live there get a notice, the way untagging someone from a play works.

Claiming Your Home

Friends often log plays at your place under their own name for it: "Casa Pere", "Ca la Pere". On a play like that, where you're one of the players and the place is named after you or someone you live with, a line asks whether it's your home. Tap This is my home and pick which of your homes it is (the likeliest, by town or by name, comes first), or make it your home if you don't have one yet: it keeps only its name and town, never the address your friend gave it. Not your home after all? Not mine and it isn't asked again (Undo brings it back if you tapped it by mistake). Names match across alphabets too: "casa andrei" is Андрей's.

You don't have to find those plays one by one. Your home's card in Settings → Locations lists the places that look like your home (a count on the card tells you there are some), with who named them and how many plays they hold, each with It's this home or Not mine; with several, All of them answers them all at once. If you live in more than one home, the list shows on the first one and the answer asks which of them it is. The plays move to your home, your friend keeps calling it by their name, and they get one quiet notice, with Not their home on it: if it wasn't, their place comes back as it was.

It works the other way too: if you once made a place for a friend's home ("casa carlos"), its card asks Is this a friend's home? and offers It's their home as soon as Carlos lives somewhere and has played there with you (if he lives in two homes, each row says which). The people who live there get one quiet notice, with Not our home on it: if it isn't, the place goes back to you as it was, plays and all, and that home isn't suggested for it again.

One Place, One Location

A public venue exists once on Ludoya. When you search for a café or a club's hall that's already there, you pick the same location everybody else uses, so its events, plays and opening hours are all in one place instead of spread over a dozen copies.

If you make a public location for a place that's already on Ludoya, it says so and offers to merge yours into it; your plays and events move there. Private locations stay yours alone: your flat is never merged with anyone's.

Opening Hours and Venue Claims

Clubs, shops and venues keep their addresses in the console, under Locations: every address the club runs at, when it's open, the spots inside it, and which one is the main location shown on the profile. On the Business plan the profile shows the other locations you choose, too.

  • Opening hours answer "are they open now?" before anyone has to ask. Set one schedule for the week, or different hours for the rest of the days, and add special days for holidays, early closes and one-off openings. An event created outside the club's usual hours gets a gentle warning, in case it's a typo.
  • Claim this venue when the place is yours but someone else added it first. Say how your organization is related to the address; Ludoya staff review every request, and nothing changes until it's approved. Once it is, your hours become the venue's for everyone who looks it up, and you look after its address, spots and floor plan. Everyone else can still pick it for their events and plays.

A club that meets at someone else's venue still sets its own hours there.

Tidying Up

Ended up with "Home", "home" and "My place" after a year of logging? Open one and choose Merge Locations to fold duplicates together — the plays and events attached to each one follow into the survivor, so nothing is lost and your per-venue stats stop being split three ways.

Venues with Named Spots

A location belonging to a club, group or organization can also hold spots — the tables, rooms and play areas inside it. A café might have "Table 1" through "Table 8"; a convention hall might have "Main Hall", "RPG Room" and "Demo Area".

Once a location has spots, events and scheduled games held there can claim them, so attendees know exactly which table to head for. Named spots, each with an optional capacity, are free for every club.

A venue floor plan with named spots placed on it

On the Business plan you can add a floor plan on top: upload an image of your space, drag each spot onto it, and attendees get a pannable, zoomable map instead of a list of names. A venue that is a town, a square or a park has no picture to draw on: its places go on a real map instead, each one pinned where it is. See Event Operations.