Every organization on Ludoya has a console for the people who run it. Open your club's page and choose Manage, or go straight to ludoya.com/your-club/manage. Only the club's admins, and members you've given extra access, can open it.

The console is split into sections down the side: Core (dashboard, settings, integrations, data), People, Game library, Activity, Insights and Money. Every section works the same way: tables you can sort and filter, a drawer that edits a row without leaving the page, and the same toolbar at the top. On a phone, the side list becomes a section picker and tables turn into cards.

The console's dashboard: what needs an answer, what's left to set up, the next event and the club at a glance

The Dashboard

The first thing you see is what's waiting on you:

  • Needs attention: messages to the club with no answer yet, reports to review, overdue loans, members who owe their dues, upcoming events nobody has signed up for. Each line opens the place where you deal with it.
  • Finish setting up: what's still missing before people can find the club and turn up, like opening hours, the club's own login or claiming your venue. Each step has a Fix it button, and you can wave away the ones that don't apply for good.
  • Next event, with how many have signed up.
  • At a glance: members (and how many joined this month), upcoming events, plays this month and the club's plan.

Members

The members section: join requests on top, then every member with role, tier, dues and when they were last seen

Membership requests sit at the top with the message each person wrote, and Accept or Reject beside them. Below is everyone in the club: role, membership tier, whether their dues are up to date and until when, the date they joined and when they were last seen. Filter by name, pick the columns you want, or download the list.

From the toolbar:

  • Invite by link or QR code, to print for the club's noticeboard.
  • Add member for people who don't have a Ludoya account. They count as members, the club keeps their details, and if they sign up later they link up with their own account.
  • Join form: the questions people answer when they ask to join. The answers become columns in the members table. Forms can be saved as templates and reused for events.
  • Internal fields: the club's own columns, like a member number or a note. Only admins see them.
  • Membership tiers and the Renewing soon and Dues owing filters: see Membership Tiers & Dues.

Every member opens in one dialog: change their role or tier, record their dues, message them, or remove them from the club.

Forms has its own section too, with every template the club uses for joining and for event sign-ups.

Messages, Reports and Announcements

The club's inbox. Messages sent to the club land in one shared inbox. Pick a conversation to read it and answer as the club, and Mark handled when it's done, so two admins never answer the same person twice.

Moderation. Reports on posts inside the club show up with the author and the text that was reported. You can mute a member until a date, with a reason they'll see, and see who has been blocked.

Announcements. Write to your members through their notifications and their inbox. Choose who hears this: everyone, organizers, members whose membership has lapsed, newcomers who joined but never came to a night, or the attendees of one event. You see how it will arrive before sending, can send a test to me first, and your draft is kept on the device until you send it. Four a week at most, so the club stays worth listening to.

An announcement to every member, with the preview of how it will arrive

Audit log. Every change an admin makes (a role, a tier, dues recorded, a setting) is written down and can't be edited: who, what and when. Filter it, or download it as a spreadsheet.

Events, Campaigns and Plays

  • Events: upcoming, past and recurring. A weekly series is one row, not ninety: open its programme, move or cancel a single date, or pause and resume the series. Repeat the last one sets up the next night in one click.
  • Campaigns: every campaign the club runs, with members and sessions. Campaigns nobody has played for a while are grouped apart so you can close or archive them in bulk, and join requests for all of them come to one queue.
  • Plays: everything played at the club. Change the visibility, place or club of many plays at once, or delete them.
  • Players: the player names the club has logged. Ludoya suggests duplicates ("Marc" and "Marc P.") and merges them without losing anyone's seats or nights.
  • Listings: the club's marketplace listings, with the interest each has had. Relist, reprice or withdraw several at once.
  • Locations: every address the club runs at, with opening hours and spots. See Locations.

The club's Collection is the same inventory you use for your own games, managed for the club: see Collection.

Insights

Analytics shows how the club is doing over the last twelve months: members, who joined and who left, nights held and the average attendance per night, how full the tables were, the people who hold the club up, and which games fill tables and which are gathering dust on the shelf. Every chart downloads as a spreadsheet, and Write to these people turns any list of members into an announcement.

What to play lists the games your members want to play, most wanted first, next to whether the club owns a copy and when it was last played. Schedule a game straight from its row.

Settings and Permissions

Settings holds the club's identity (name, logo, description, type), its social links, main location, account details, visibility and how people join.

The permissions table: who can do what, per role and per membership tier

Permissions is one table. Rows are what people can do: post in the club's feed, see the member list, invite people, host events, schedule games, log plays, run the loans desk. Columns go from Anyone through members, each of your membership tiers and organizers, to Admins. Click a cell to let that column, and everyone to its right, do it. Rows without a switch are fixed.

This is also where you open the club's own second-hand market: Who can post listings to the club.

Extra access. Some jobs don't need an admin. Give a member access to just the library, the member records or the events, and they get those sections of the console and nothing else.

Money, Integrations and Data

Plan and payouts shows the club's plan and when it renews, what it covers, and what the next plan would add. Sections the plan doesn't cover stay visible in the console, marked, and say which plan opens them. It's also where the club connects its Stripe account to be paid for tickets and card dues, and where it sees what it's owed.

Integrations lists everywhere the club is plugged in: Telegram and Discord, with a test message for each link, the embeddable widgets for your website, the WordPress plugin and the public API key.

Data is one door in and out:

  • Import members from a CSV or Excel file, with a row-by-row preview before anything is saved
  • Export members, events, the collection and plays
  • Import the collection or plays from Ludoya or from BoardGameGeek; the club's BGG connection lives here and belongs to its admins
  • Answer a member's data request: download their record as a PDF, or erase what the club holds about them