Automania

2015 · Ekonomi

Automania

Players run a car factory, upgrading three intersecting assembly lines to produce different types of cars. Machine tiles are bought and placed along the lines to change car specifications, and placements can affect multiple lines where they intersect. Completed cars must be sold into one of two markets; matching a car’s specifications to a market’s demand increases its popularity. Players also hire specialist employees and acquire tiles to customize their factory, earn money or prestige, and compete to have the most popular cars by game end.

Oyuncular
2–4 en iyi 4
Oyun süresi
60–90 dk
Yaş
12+
Karmaşıklık
2,8 / 5
6,3 Ludoya'daEndüstri / İmalatDeğişken Oyuncu GüçleriAçık Taslak SeçimiKaro Yerleştirme

Nereden alınır

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Ludoya'da tüm fiyatları karşılaştırın

Ludoya masalarında

Ludoya'da tüm istatistikler
35
Kaydedilen oyunlar
56
Oyuncular
1h 26m
Ortalama oyun
12
Koleksiyonlarda
5
İstek listelerinde

6,3/10

9 Ludoya incelemesinden

  • Evan5,9

    In this game, you place workers on the edge of a tile grid, take a tile, and the resolve the action on the board. Most of these actions produce a car that's given a star rating according to the upgrade tiles along the path the car follows on your player board. The star value determines which boat spot the car is placed on. At the end of the round, the boat spots convert to dollars and points, with the players who had the highest value selecting their spots first. The game also has objective cards that reward you extra points for completing certain types of cars with certain upgrades. As the game progresses, the tiles get better, and the star value of the demands shifts. It's a very cute game that hums along the whole way as players try to make the most efficient use of their workers and maximize their efficiency between tiles and cards. The game could absolutely use some dice so that players could easily tell what the star value of producing a car is at any moment, both for your own brain's sake at having to re-calc everything, and so that you could see when another player is about to block you from taking the spot you want, but that's a minor quibble. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::nostar: Raw enjoyment

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