Dice City

2015 · Zar

Dice City

Players lead rival noble families trying to make their provincial city the new capital after the old one was destroyed. Each turn, dice represent citizens and resources; players place dice on city locations to activate those sites, change dice faces, generate resources, build structures, recruit armies, and fight bandits. Gameplay revolves around dice-crafting—upgrading and rerolling dice faces—resource management, and choosing whether to develop military, civic, or trade buildings to earn influence and votes.

Oyuncular
1–4 en iyi 2
Oyun süresi
45–60 dk
Yaş
14+
Karmaşıklık
2 / 5
6,4 Ludoya'da₺1.965,49 başlayan fiyatlarlaŞehir İnşasıOrta ÇağRakibe zarar vermeZar AtmaTek oyuncu / pasjans oyunu

Ludoya masalarında

Ludoya'da tüm istatistikler
34
Kaydedilen oyunlar
52
Oyuncular
49m 45s
Ortalama oyun
21
Koleksiyonlarda
4
İstek listelerinde

6,4/10

16 Ludoya incelemesinden

  • Garfield7,0

    34 Playtested. A simple game where you build up your city and activate abilities with dice. [c] Theme: ★★☆☆☆ <!-- size 7]Little --> Gameplay: ★★☆☆☆ <!-- size 7]A little bit repetitive --> Interaction: ★★★☆☆ <!-- size 7]You can attack others buildings or steal resources --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Rolling dice --> Strategy: ★★★☆☆ <!-- size 7]Multiple strategies possible --> Components: ★★☆☆☆ <!-- size 7]Tokens are not really nice --> Play duration: ★★★★☆ <!-- size 7]Very good (for 2 players at least) --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy --> Rules quality: ★★★★★ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Quite fast --> No downtime: ★★★☆☆ <!-- size 7]I guess you shouldn't play this with 4 players --> Replay value: ★★★☆☆ <!-- size 7]Different strategies possible, randomness, different buildings --> [/c]

    Kayıtlı oyun oturumu yok

  • Pahn6,0

    For us, the game is just "meh." After each game, we box it up and never talk about it again.

    İlk izlenimler · 1 oturum

  • Mitchell C5,0

    an Ok dice rolling, engine building game. It lacked interesting incentives for interaction.

    İlk izlenimler · 1 oturum

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