Medina (Second Edition)

2014 · Arap

Medina (Second Edition)

Oyuncular, ahşap parçalar yerleştirerek saraylar inşa etmek, pazarı genişletmek ve şehir surlarını onarmak suretiyle 1822 yılında Kuzey Afrika’daki bir medinayı yeniden kurar. Her tur bir oyuncu iki parça yerleştirir (veya bir çay taşıyla yerleştirme yapmayı pas geçer); mevcut renkli binalara ekleme yapar ya da yeni binalar başlatır. Ayrıca kuyuyu ve tahtanın köşelerinden büyüyen surları paylaşmalı olarak genişletir. Puanlama; sahiplenilen binalar için (bağlı parça başına bir puan), her renkteki en büyük bina için çoğunluk bonuslarını, kuyunun çevresindeki saraylar için ödülleri ve bir binayı surlara en son bağlayan oyuncu için bir bonusu kapsar. Oyun, çok sayıda ayrıntılı ahşap bileşen ve farklı oyuncu sayılarına uyum sağlayan çift taraflı bir tahta kullanır.

Oyuncular
2–4 en iyi 4
Oyun süresi
60 dk
Yaş
10+
Karmaşıklık
2,4 / 5
6,2 Ludoya'daŞehir İnşasıSoyut StratejiKare IzgaraKaro YerleştirmeAlan Çoğunluğu / Etki

Ludoya masalarında

Ludoya'da tüm istatistikler
32
Kaydedilen oyunlar
43
Oyuncular
1h 23m
Ortalama oyun
13
Koleksiyonlarda
9
İstek listelerinde

6,2/10

13 Ludoya incelemesinden

  • Garfield7,0

    #31 Beautiful looking game with interesting decisions to make. [c] Theme: ★☆☆☆☆ <!-- size 7]Very little, very abstract --> Gameplay: ★★★☆☆ <!-- size 7]Playing different tiles --> Interaction: ★★★★★ <!-- size 7]Who plays where and claims a palace --> Artwork: ★★★☆☆ <!-- size 7]Only the board has artwork --> Luck: ★☆☆☆☆ <!-- size 7]No luck involved --> Strategy: ★★★★☆ <!-- size 7]When and where to claim --> Components: ★★★★☆ <!-- size 7]Beautiful wooden (but cheap wood) components --> Play duration: ★★★★★ <!-- size 7]Perfect (78min) --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★☆☆ <!-- size 7]Little Downtime --> Replay value: ★★☆☆☆ <!-- size 7]Not much variety --> [/c]

    Kayıtlı oyun oturumu yok

  • Evan4,0

    In this game everyone gets an even share of bricks in each of the four colors, and an even share of the neutral colored pieces and a set of four player colored claim markers. On your turn you place 2 of your pieces. Once a player uses one of their two placements to put down a claim marker on a contiguous blob of colored bricks, the structure can no longer be added to by any player and that player can no longer claim a structure of that color. In this way players slowly build the board up. Essentially, it's an abstract push your luck game. Do you money up an area or claim it for yourself? There are some interesting placement rules such as two blobs of bricks can never touch each other, even via diagonals, which means the first few rounds things feel uselessly empty, and in the last few rounds things are claustrophobicly tight. The neutral pieces are also interesting because they too have specific placement rules, and they essentially money up bricks they are next to. So, claim things too early, and someone will beat you out for the 'most bricks of X color' tile, and make sure your stuff isn't near the neutral scoring pieces. Claim things too late, and you'll be severely limited by space and other players aggressive moves to clog your area. This game winds up being fairly AP heavy since it's both mathy and players don't get much to go on in terms of how to value things. It also doesn't feel very satisfying since it's going to usually be other people claiming your work, and you claiming their work. It's a game where it seems like it feels like things just happen and you hope for the best and your success or failure relies heavily on the player to your right setting you up more than the player to their right set them up. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    İlk izlenimler · 2 oturum

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