Perilous Journey #2: Great Island

2014 · Senaryo / Macera / Modül

Perilous Journey #2: Great Island

This supplement continues the New World campaign for Colonial Gothic, following adventurers in Portsmouth, New Hampshire, as they explore the colony’s underground and become involved with occult conflicts. It also begins the Dark Magic mini-campaign and introduces dark magic, three new spells, and an Algonquian evil spirit. The book details Newcastle and Great Island in 1745, presents Pequot adversaries and encounter seeds, and includes new character options and fiction set in the Colonial Gothic setting.

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Kaynak kitap (oyunu geliştirmek için kurallar/seçenekler)Zarlar (Ağırlıklı olarak d12)Yetenek Tabanlı (yetenek satın alma veya kazanma)Özellik/İstatistik Tabanlı (STR, CON, PER, vb.)

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