Village

2011 · Orta Çağ

Village

Players control families in a rural community, sending villagers to work, travel, join the church, hold office, craft goods, or otherwise pursue careers and status. On a turn a player takes a cube from one of several board zones and performs that zone’s action; locations include market, travel, crafting, church, and council, each offering multiple specific options and rewards. Cubes of different colors drive available actions while black cubes act as curses. Time advances and villagers die, with some becoming recorded in the village chronicle for long-term glory and others consigned to the graveyard. Rounds end when all cubes are gone; the game ends when the chronicle or graveyard fills, and scoring mixes short- and long-term objectives.

Oyuncular
2–4 en iyi 3
Oyun süresi
60–90 dk
Yaş
12+
Karmaşıklık
3,1 / 5
7,6 Ludoya'daEkonomiÇiftçilikSözleşmelerİşçi YerleştirmeTur sırası: eylem talep etme

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Ludoya masalarında

Ludoya'da tüm istatistikler
368
Kaydedilen oyunlar
409
Oyuncular
1h 46m
Ortalama oyun
141
Koleksiyonlarda
17
İstek listelerinde

7,6/10

94 Ludoya incelemesinden

  • Carlos7,2

    Little bit unbalanced actions. Travelling doesn't seem to be great.

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  • Toni Cutillas8,2

    - Base -

    İlk izlenimler · 1 oturum

  • Sergio Fdez.8,1

    De este juego solo puedo hablar bien. Es junto con el Agrícola uno de los juegos con los que me inicié en este mundo y rápidamente me sedujo. Es un juego muy versátil, consigue atrapar tanto a jugones como a noveles. En fin, un juego que entra en seguida por el ojo. En el apartado de las críticas, decir que quizá le falta un quinto jugador, y algunas cartas que le dieran un poco más de factor sorpresa. Decir esto es ventajista ya que cuando escribo esta reseña, sé que hay un extensión que soluciona estas dos cuestiones, y como en breve será aquí reseñada, esperamos pues. Juego para tener siempre en la ludoteca esperando a esos amigos que vienen a cenar a tu casa, y que seguramente se presten a echar una partidaca. http://mesasdejuegos.blogspot.com.es/2013/06/la-villa-real-como-la-vida-misma.html

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Kural soruları

Ludoya kural asistanı tarafından kural kitabından yanıtlandı.

Can I take a cube from an action space and just keep the cube without doing the action?

Yes — you may take a cube and choose not to perform that space's action, except that a market day must be held when the market action is taken (you may still opt to only take the cube). (page 5)

What exactly happens when I take a plague (black) cube?

Return the plague cube immediately to the supply and lose 2 time (move your life-time track marker forward 2 spaces); you may then perform the action of that space if you wish. (pages 4–5)

When my time marker passes the bridge, which family member dies and when do I decide?

When your marker passes the bridge one of your oldest family members (the lowest number) dies at the end of your turn (you pick which among the tied lowest numbers); exception: if you pass the bridge during a market day you must choose immediately. Family members still in the black bag cannot die. (pages 5, 10–11)

Do I have to place a family member on a craft building to get its good, or can I pay instead?

You have two options: train/place a family member (paying the training and production time) to produce the good, or acquire the good instantly by returning the specified influence cubes (or grain for the stables) to the supply without placing a worker; the mill is handled differently (coins for grain/time). (page 6)

Is a market day optional, and what do I pay to serve customers if I wasn’t the one who triggered it?

A market day is mandatory when triggered; the triggering player may serve one available customer without the extra cost, but other players (and any subsequent sales by any player) must also pay 1 green influence cube and 1 time for each sale they make during that market day. (page 7)

Bu oyunun kural kitabını okuyan Ludoya kural asistanını açar.

Oyun bilgileri (oyuncu sayısı, oyun süresi, yaş, künye) BoardGameGeek kaynaklıdır.