Akrasia, Thief of Time

2001 · Сценарий / Приключение / Модул

Akrasia, Thief of Time

A neglected temple and its surrounding cult reveal the influence of Akrasia, the goddess of distraction, delay, and lost ambition. The material presents a series of fantasy roleplaying vignettes for use individually or together, including the cult’s clerics, legends, treasures, and a new Distractor prestige class. Adventures feature an abandoned shrine with a haunting inhabitant, a wandering servant with a dangerous secret, an inn where travelers may lose their way or gain a boon, devotees plotting against a small town, and an active temple populated by worshipers, creatures, and mystical items.

Играчи
0
Справочник (правила/опции за подобряване на играта)Базиран на раса (раса/вид на играча влияе на игровия процес)Зарове (предимно d20)Зарове (различни)

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.