Automobile

2009 · Индустрия / производство

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

Играчи
3–5 най-добре 5
Времетраене
120 мин
Възраст
12+
Сложност
3,5 / 5
7,1 в LudoyaИкономикаОтворен драфтЗаемиРед на ходовете: по роли
84
Записани партии
155
Играчи
2h 16m
Средна продължителност
30
В колекции
12
В списъци с желания

7,1/10

от 30 рецензии в Ludoya

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    Първи впечатления · 1 партия

  • setropo8,0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

    Първи впечатления · 2 партии

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Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.